using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UIFramework;
public class ZhuanChangView : BaseView
{
    public class ZhuanChangContext : BaseContext
    {
        public ZhuanChangContext() : base(UIType.ZhuanChangView) { }
    }

    public GameObject Item;
    public GameObject Parent;

    public override void OnEnter(BaseContext context)
    {
        base.OnEnter(context);
    }
    public override void OnExit(BaseContext context)
    {
        base.OnExit(context);
    }
}
